![]() ![]() So it went much better the level after, firstly most spawning end be not that hard to kill and secondly you get a full healing device right beside the resurrect point. ![]() Not that I like grinding but because I wouldn't want be in the state of wishing continue play and not be able because I disabled the respawn. Not that anybody care but well, so I sticked and gave up use no respawn because I was worry to block a grinding possibility. Well perhaps another time I'll be able to enjoy it (no sexual reference, joy isn't only coming from sex) but for now I failed. ![]() The only missing elements is a shortcut to open the pad and well the lack of subtitles isn't cool even if I understand the reasons. Good overall scheme, if the game doesn't except I'm using during action the 32 different shortcuts to use the different items lol. I wish Ultima Underworld series and SS1 (that hadn't that respawn crap) had the controls of SS2. It's a pain they spoiled so many great design elements because of this crap (mainly the fights and respawn crap). And really the zombie and "horror" thing is awfully outdated and inefficient (but ok that can happen). Slow pace is in my opinion the only pace that can work for a full fledged RPG, to let time to search, analyze, solve puzzles, make fights, explore corners, read informations including non main story information, and more.īut the spawning is just plain naive and basic in this game, and the fights, now I'm sure, are as much naive and basic. I suppose the spaming is generated along time, I hate RPG that penalizes me because I take my time to play. But for sure it wasn't a discovering of the game and he was rushing, searching nothing and knowing where everything is, he still get slightly lost a few time. Well I don't even understand why I get the spaming spawning, I was looking at a let play and the bastard hadn't a single spawning crap. ![]()
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